![]() ![]() After that you’ll need even more reputation points to proceed in the game and that’ll require you to either exit out and reload the stage with even more side quests or travel some place else entirely. Typically these side-scrolling locations consist of about three floors of space in which characters pace back and forth waiting to give out side quests and you’ll complete all of a level’s quests within ten minutes or so, easily. These levels I speak of are adorably represented and feature quite a few characteristics that comic fans will be quick to notice, but they are all quite small. You’ll have to do quite a few of these random side-quests in order to progress in the game because only when you have purchased all levels and retrieved every starite will you be able to finish the game. These points can then be exchanged for DC Character costumes that Maxwell can wear to gain enormous power, unlock new levels to advance the story, or unlock super powers for you to give your creations in the Hero Creator. ![]() After completing such a side quest you’re rewarded with reputation points for that particular location. More often than not, the key words you should pay attention to are highlighted so it’s easy to guess what needs to be created using the notebook. These place are populated by a variety of characters with alert markers above their heads that, when clicked, trigger a speech bubble explaining that person’s unique predicament. And now that there are over 2,000 DCU characters and objects added to the dictionary your options are even more vast than the last game, which had the subtitle “Unlimited.”Įach level is designed after a popular DC Comics location like Gotham City, Arkham Asylum, Metropolis, Oa, Atlantis, etc. It’s a game that relies heavily on your creativity, imagination, and the game’s impressive built-in dictionary that knows exactly what you’re talking about no matter how ridiculous it may be. Define your own world before you tie in with another one.The bulk of the gameplay is made-up of fetching an object and bringing it from point A to point B or guessing what another character is thinking of based on a few context clues. Just stay in your own universe, Scribblenauts. It feels like a DC game with Scribblenauts hastily written in. It's very good on its own, but it doesn't feel like a Scribblenauts game. (It also jossed a headcanon I had for Dopps, which annoyed me for personal reasons.) Overall, the game is an enormous case of "this does not feel right". If the tie-in comic had become a thing while Unlimited was still the latest game, it would've worked, because like Pocket God, at the time the characters and world were blank slates to develop and play with. With Scribblenauts? It doesn't work as well, because it ONLY explores the DC universe, without touching on Scribblenauts's own universe much at all. With games like Pocket God, it can work because the characters are blank slates, as is the world- leaving lots of room to insert new ideas and play with the concepts the game has already provided. With games like Sonic, it can work, because the characters and world are already established, while still leaving room for new ideas to be inserted. As cool as it is to see Maxwell and company further developed, it doesn't sit right. (The tie-in comic DOES remedy this by making him grumpy and snarky, but still- OH YEAH. I expected more sassy dialogue from him, but he felt more like the typical generic evil guy. I always saw him as the mischevious, recurring Team Rocket-type villain who's not too hard to deal with. Making him a full-fledged villain doesn't sit right with me. They give us ALL these characters in one game, and do nothing with them. Of course, that does give me satisfaction in the fact that I can keep my headcanons for them, since they haven't been jossed, but it is kind of disappointing. They gave Maxwell, Lily, and even Doppelganger extended personalities, but all of the potential to develop the numerous other characters is completely ignored. The thing that bothers me the most, though, is all of the characters that Unlimited introduced- they're completely absent in this game, unless you spawn them. The story doesn't do a good job of explaining it, either. The DC tie-in bothered me from the start it feels kind of tacked on and out-of-place. It's a good game, I can assure you that, but it just doesn't feel right when it comes to Scribblenauts. ![]() ![]() ![]()
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